#GameDev #Game Jam #Game Off 2016 #Domain Driven Design

Exploring DDD in Game Dev

I thought I’d write this post while I’m still fresh with some experience from GitHub Game Off 2016, Ludum Dare 37 and the Entelect Jam #2. I’ve had some interesting approaches to solving each of the unique problems and also had some help with some of the solutions, but I’m just going to explore some of the first ideas that came up. One thing to note though is that this article is not so much the how to solve a problem using DDD, but rather to show some of the challenges with having to interact with a domain in a minimalistic enough way as to ensure that you don’t end up bleeding implementation details across boundaries. ...

#Game Off 2017 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2017 - Day 9

What a slow day it’s been. Entelect’s year end function is tomorrow so most of today consisted of just trying to finish up and get ready for what’s happening tomorrow. From my side I’ve dug up some code to show Matt how I approached object pooling in another project. I also recorded the below soundclip a few days ago, but I had not figured out how to turn it into a continuous loop. ...