#Game Off 2016 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2016 - Day 20

So I’ve realized I’ve wasted so much time on fiddly bits without a proper vision of what I want to build. I did however make some progress towards a vision for the game. I’m opting for a very basic game right now with “enemies” or rather turret structures to fight along the way while exploring. The end goal would be to find the mystery base and destroy it, allowing one to proceed to a bigger cluster of asteroids with more turrets. ...

#Game Off 2016 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2016 - Day 19

Not the day I was hoping for, but I did make some progress even if it was mostly fiddling around with values to see how much my gravity calculation sucks. I actually upped the meteor count to 10 000! Everything was still running as smooth as it could! I did notice however that starting up my game takes a MASSIVE knock on speed if there area in which you wish to spawn them is a bit small. ...

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GitHub Game Off 2016 - Day 17

Today was quite an interesting day. We’re in the process of moving to be stationed at our client so we were finalizing the last issues before moving there tomorrow. I’ve really been struggling on what I’ll be pivoting the gameplay towards, but I do think I’ve managed an idea. On another note I’ve quickly added some different meteors that can be randomly spawned. I also did some quick stress testing and everything seemed fine even with about 50 different bodies in the game world. ...

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GitHub Game Off 2016 - Day 16

So today has been a bit of a bust on development. I’ve been stuck on this parallaxing background for quite a while now as I’ve been having an issue with where the sprites match up. My cousin put me on to an article that explains why the issue is cropping up, but to solve the problem is proving more than I can manage. I’ll likely have to try and spend some time with my cousin this weekend to try and figure it out. ...

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GitHub Game Off 2016 - Day 15

Today was a very interesting day. We had the annual Tech Accelerator showcase event. I “lost” quite a bit of time there, but it was really interesting to see what my colleagues have been getting up to in their spare time. While there I did not let all the time go to waste though. 2 Steps forward 3 steps back I managed to break my camera earlier today while fiddling with my sprite sheet import settings. ...

#Game Off 2016 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2016 - Day 14

What a day it was today! Life kind of got in the way as I had to renew my driver’s license, but I did manage to get it done and soldier on. Things are very slow going at the moment and as things stand right now I’ll most likely miss the deadline, but I’ll still try to get something playable. I am still planning on publishing so I’ll definitely have to take time and spend it on polishing. ...