#Game Off 2016 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2016 - Day 16

So today has been a bit of a bust on development. I’ve been stuck on this parallaxing background for quite a while now as I’ve been having an issue with where the sprites match up. My cousin put me on to an article that explains why the issue is cropping up, but to solve the problem is proving more than I can manage. I’ll likely have to try and spend some time with my cousin this weekend to try and figure it out. ...

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GitHub Game Off 2016 - Day 15

Today was a very interesting day. We had the annual Tech Accelerator showcase event. I “lost” quite a bit of time there, but it was really interesting to see what my colleagues have been getting up to in their spare time. While there I did not let all the time go to waste though. 2 Steps forward 3 steps back I managed to break my camera earlier today while fiddling with my sprite sheet import settings. ...

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GitHub Game Off 2016 - Day 14

What a day it was today! Life kind of got in the way as I had to renew my driver’s license, but I did manage to get it done and soldier on. Things are very slow going at the moment and as things stand right now I’ll most likely miss the deadline, but I’ll still try to get something playable. I am still planning on publishing so I’ll definitely have to take time and spend it on polishing. ...

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GitHub Game Off 2016 - Day 10

What a day it has been today! I did not quite spend the amount of time I and the little time I did spend consisted mostly of fiddling with the existing functionality. I did decide it’s time to start showing what my game will start to look like. So behold all the splendor below! It’s still very basic and most people think it’s a plane flying between clouds, but I believe as soon as I manage to get a nice parallaxing starry background things will start to look a bit more like it’s in space. ...

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GitHub Game Off 2016 - Day 9

So I’m actually writing this the morning after the 9th day. I spent some time with my wife yesterday for once and decided on an afternoon nap at 18h00 just to clear my head a bit before working a bit more. I must say it was quite a nap as I only woke up today at 05h00 so there is nothing really more to report. Oh one thing I did do was to create a Trello board, unfortunately I did not get to creating tickets so that I can see what I need to do and still have to do. ...

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GitHub Game Off 2016 - Day 8

What a day it has been. I’ve basically wasted most of my evening fiddling with some nice to have stuff. I won’t jot it down as a complete waste as I’ve now discovered how to properly add extra projects into the Unity generated solution as well as optimizing the Unity asset serialization to cater better towards using Git. Devilish cameras One of my other successes today was to fix the issue I had with my camera yesterday. ...

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GitHub Game Off 2016 - Day 7

Today was a bit of a slow day. I’ve played around with an initial following camera, it has however been a bit of a failure but it’s a starting point. I’ll be playing around with some different ideas as this attempt will not suffice for the final implementation. I also started an initial implementation to move the game logic into a Domain that would contain my game state as well as provide standardized set of actions that can be used for interaction. ...