#Game Off 2016 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2016 - Day 23

Today I managed to spend quite a bit of time on my game. As seen in the screenshot below I’ve added shoot functionality to the turret and also started looking at making a nice tiled background. Unfortunately the current lasers shot out do no damage, but I’ll have to clean up the code first to make working with it a bit easier. I’m quite happy with how things are looking now, but I’ve still got a bit of a way to go. ...

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GitHub Game Off 2016 - Day 22

So I managed to completely wreck my project today. For some reason the sudden inclusion of UnityEngine.dll as part of my domain output is causing Unity to have a freak-out and not want to run my game. As I’m writing this I’m thinking of ways to get past this, but I’ve had no success yet. On the plus side I changed the Pixels Per Unit setting on my spritesheet import to a number that’s two to the power of x. ...

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GitHub Game Off 2016 - Day 21

So today was a bit of a write off. I merely sat and thought about stuff (while writing them down of course) which led me to not really doing anything. I did however decide on not going crazy on the different turrets in the game and just sticking with what I know I can implement in time. This did lead me onto another thought. Motivation I’m not completely writing off the day as I’ve realized a big driving factor the past week has been motivation (or lack thereof). ...

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GitHub Game Off 2016 - Day 20

So I’ve realized I’ve wasted so much time on fiddly bits without a proper vision of what I want to build. I did however make some progress towards a vision for the game. I’m opting for a very basic game right now with “enemies” or rather turret structures to fight along the way while exploring. The end goal would be to find the mystery base and destroy it, allowing one to proceed to a bigger cluster of asteroids with more turrets. ...

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GitHub Game Off 2016 - Day 19

Not the day I was hoping for, but I did make some progress even if it was mostly fiddling around with values to see how much my gravity calculation sucks. I actually upped the meteor count to 10 000! Everything was still running as smooth as it could! I did notice however that starting up my game takes a MASSIVE knock on speed if there area in which you wish to spawn them is a bit small. ...

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GitHub Game Off 2016 - Day 17

Today was quite an interesting day. We’re in the process of moving to be stationed at our client so we were finalizing the last issues before moving there tomorrow. I’ve really been struggling on what I’ll be pivoting the gameplay towards, but I do think I’ve managed an idea. On another note I’ve quickly added some different meteors that can be randomly spawned. I also did some quick stress testing and everything seemed fine even with about 50 different bodies in the game world. ...

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GitHub Game Off 2016 - Day 16

So today has been a bit of a bust on development. I’ve been stuck on this parallaxing background for quite a while now as I’ve been having an issue with where the sprites match up. My cousin put me on to an article that explains why the issue is cropping up, but to solve the problem is proving more than I can manage. I’ll likely have to try and spend some time with my cousin this weekend to try and figure it out. ...

#Game Off 2016 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2016 - Day 15

Today was a very interesting day. We had the annual Tech Accelerator showcase event. I “lost” quite a bit of time there, but it was really interesting to see what my colleagues have been getting up to in their spare time. While there I did not let all the time go to waste though. 2 Steps forward 3 steps back I managed to break my camera earlier today while fiddling with my sprite sheet import settings. ...